This project was originally supposed to be a playground for Unity tutorials and experiments. It was a simple shooter when I had the idea of adding an additional element to it: The menacing, spinning planet, relentlessly drawing nearer to the player.
Traditionally, the only consequence the player has if he fails to beat a classical space shooter game, is a plain game over screen. Impact offers you different outcomes, depending on the choices you (actively) made while playing. At the moment these are plain text screens, but I’ve got little cut scenes coming up. Also, bare in mind that this game is in active development. You can keep track of changes at my GitHub Repo.
Play Impact Version 1.2 (needs Unity Web Player)